A persistent center dot places a small, fixed marker in the middle of the screen. Some players may find this stable reference useful when the camera turns or the surrounding environment moves.
The dot does not reduce movement by itself. Camera shake, motion blur, head bobbing, field of view, and camera speed remain separate settings. Access needs vary, and a persistent marker may be distracting rather than helpful for some players.
Cyberpunk 2077
Cyberpunk 2077 calls its setting the Center of Screen Dot Overlay. Enabling it places a dot in the middle of the display.
CD Projekt Red documents the option in its Cyberpunk 2077 accessibility feature list. The feature is available in supported current versions on PC, PlayStation 5, and Xbox Series X|S.
The setting only adds the dot. Players who want less camera movement should also review Additive Camera Motions, weapon sway, and other visual settings.
God of War Ragnarök
God of War Ragnarök provides more customization than a basic on-or-off switch. Its Persistent Center Dot can be set to Small, Medium, or Large, with white, black, blue, green, purple, red, and yellow colour choices.
The official God of War Ragnarök accessibility page documents the feature alongside camera-shake, camera-sway, motion-blur, film-grain, and cinematic-smoothing controls. The game is available on PlayStation 4, PlayStation 5, and PC.
The dot is also included in the game’s Motion Reduction preset, but players can configure it independently.
Star Wars Jedi: Survivor
Star Wars Jedi: Survivor uses the name Stabilizing UI Dot. It can be turned on to place a centred marker on the screen and is disabled by default.
EA’s official Jedi: Survivor accessibility guide confirms the setting for PC. EA also maintains platform-specific accessibility resources for the console editions.
The marker does not change camera movement. Camera shake, ambient camera sway, camera-follow strength, motion blur, and field of view have their own controls.
Dead Space
The 2023 version of Dead Space includes Show Persistent Dot under its HUD accessibility settings. EA describes it as a marker intended to assist orientation during camera movement.
The setting is confirmed in EA’s guides for PC, PlayStation 5, and Xbox Series. It is off by default.
No size or colour adjustments are documented. Dead Space separately allows camera shake to be disabled and the floating motion of its main menu to be turned off.
Dragon Age: The Veilguard
Dragon Age: The Veilguard includes a Persistent Dot Option on PC, PlayStation 5, and Xbox Series X|S.
BioWare confirms the setting in the official Dragon Age: The Veilguard accessibility spotlight. The same menu includes an adjustable field of view, a motion-blur toggle, and camera shake ranging from zero to 100 percent.
The documentation does not list separate size or colour controls for the dot.
Split Fiction
Split Fiction allows its Persistent Dot to be enabled separately for either player. In split-screen play, one player can use the marker without forcing it onto the other player’s view.
EA’s official Split Fiction accessibility guide includes comparison screenshots showing the dot enabled and disabled on both sides of the screen. The game is available on PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.
The same guide confirms separate camera sensitivity and assistance settings for each player. Platform differences are not identified.
Persistent-dot settings may also be called a stabilizing dot, centre reticle, focus point, or orientation marker. Check the Accessibility, Visual, Camera, or HUD menu when looking for one.
Last verified: July 30, 2026